State enforcing
The concept of "state enforcing" or "state management" in the context of a device like Ellie involves ensuring that the virtual (software-controlled) state of the device matches the physical state of the device.
Overview
State enforcing for Ellie would likely involve a mechanism where the software frequently checks and updates the hardware's state to match the desired conditions as specified by the software controls. This process helps in maintaining consistency between what users expect (via UI settings or API commands) and what the hardware actually does.
Components of State Management
State Representation: The software maintains a model or a representation of the desired state of the hardware. This includes various parameters like HDMI input/output status, screen on/off, volume control, and Microsoft Teams integration status.
State Detection: Ellie continually monitors its actual hardware state. This might involve reading sensor data, checking connection statuses, or querying hardware interfaces to get real-time feedback on what is physically happening with the device.
State Comparison: A controller component compares the actual hardware state to the desired state maintained by the software. This comparison checks for any discrepancies between the two states.
State Enforcement: If discrepancies are found during the state comparison, the enforcement mechanism is triggered. This involves sending commands to the hardware to adjust its settings or actions to match the desired state. For example, if the software state indicates that the HDMI input should be switched, but the hardware is still on the previous input, a command will be issued to switch the HDMI input accordingly.
Use Case Example
For instance, if Ellie is set to display content via digital signage but the screen is mistakenly turned off, the state management system detects this inconsistency. The system then sends a command to turn the screen on and verifies that the screen reaches the on state, aligning the physical state with the software-controlled virtual state.